Meet the Squirmish™ Cards | Card #12: jingle hat

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If you hear a jingle and it is not December (the month that jingle hat hibernates at the bottom of a volcano), watch your back. It could be jingle hat sneaking up on you… the bell on his hat gives him away.

He’d sneak silently if he could, but if anyone saw the unsightly horn that his hat hides, he would instantly be trapped on the other side of a mirror where he belongs (he can only exist on one side of a mirror at a time). To get back to this side involves a long, complicated process involving a lot of herbs, a genial manticore, and a live pus-sacrifice… or someone simply breaking the mirror. Breaking a mirror jingle hat is in causes a lot more than 7 years bad luck… you’ll be faced with a new jingle hat from every broken mirror shard.

jingle hat, with his irritating lower-case name, is neither elf nor fairy, despite his resemblance to both. He is pure imp, a lesser-known sprite known for their mischievous pranks, silly songs, and propensity for murder.

Magical as all-get-out, jingle hat rarely does damage to his opponents, but often puts them into perilous situations. If you roll a six with his basic attack, he does his Jingle Tangle, and the player controlling jingle hat can rearrange all cards in play into whatever configuration they wish.

One 1-3 his basic attack has no effect… however, using his special ability Ringle Dingle, the player controlling jingle hat can re-roll a roll they don’t like once per turn.

Squirmish is now on Kickstarter here. This is a series of posts designed to help you learn a bit about some of the cards before you play the game.