The Squirmish Deluxe Edition is on sale this week (August 15-22)! If you have been planning to buy a copy of Squirmish, now is the best time to do so. Savings start at $5, and go up to 33% off depending on how many people buy the game. The more people who buy the game (up to 100 people), the more money everyone saves. Tell your friends!
If you buy a copy and email the receipt and your mailing address to info(at)squirmish.net, you’ll receive a special bonus in the mail as well!
If you like the game, please consider reviewing it and letting folks know at boardgamegeek.com, thegamecrafter.com, and/or your social networking application of choice. Doing so also makes you eligible for another special bonus in the mail! Just email the link to the review and your mailing address to info(at)squirmish.net.
A Different Kind of Beast-Fighting Card Game for Kids
Minneapolis, MN, June 27, 2016– Battling card-games like Pokémon and Yu-Gi-Oh are having a resurgence in popularity among the middle-school crowd. A new card game called Squirmish™ has been released that provides a unique alternative to the mainstream card-battling games. Cartoonist Steven Stwalley created the game when his 10-year old daughter got into Pokémon… but had problems finding people who knew how to play it among her friends who collected the cards.
“I was surprised that so many kids collected Pokémon without playing it. Much of the reason for this, I think, is the game is overly-complex…and just not very fun. What I see as its failings inspired me to make my own game,” said Stwalley.
Squirmish is for 2-4 players, takes about 30 minutes to play, and, the box points out, is not for babies.
Each card has a different ridiculous character, with names such as “Mr. Bottom,” “Figboot,” and “Big Dumb Bear.” The game-play for Squirmish is very straightforward… you draw a card, place a card, move or attack, and resolve special abilities. However, the cards’ wildly-varying special abilities add infinite variety and strategic complexity to the game.
“I wanted to keep the game simple enough the basics of it could be learned in a few minutes, but complex enough to reward repeated game-play,” said Stwalley.
Cards are placed next to each other in the middle of the table facing the player that places it (this makes it so everyone can keep track of their cards). The mass of cards is known as “The Squirmish.” Cards can only attack cards adjacent to them (unless a special ability lets them do otherwise).
The game also has some funny quirks. Each card has a “battle cry,” which when said in a silly voice when the card is placed gives that card +1 to its attack. Also, some cards belong to groups (such as the “Spooner Valley Cryptids,” “The Fraternal Order of Strange Fellows” and “The Biscuit Sisters”) with group abilities that are activated when more than one member of that group is in play. Players are encouraged to use o-shaped cereal to keep track of a card’s damage.
The first player to knock out three of their opponents’ cards for their victory pile wins the game.
While it is a beast-battling card game, Squirmish has little resemblance to its mainstream inspirations. With bizarre, funny, and often grotesque characters like, “Boil Boy,” “Tackyosweatersaurus,” and “Old Picklenose,” Stwalley’s visual inspiration comes much more more from Mad Magazine than Pikachu.
Three different sets of Squirmish cards have been released. Sets A and B contain 54 unique cards each, along with a die. There is also a Deluxe Set that includes all of the cards from both sets A and B, as well as 4 dice, 50 damage counters and a cloth bag (at a lower cost than buying Sets A and B separately).
Unlike the mainstream monster-fighting card games, Squirmish is designed with the emphasis on playing rather than collecting… all of the cards needed to play are included in the deck.
“Squirmish is made for having fun playing the game… there is no focus on collecting. Save that money for college, kids!”
“It’s a simple card game, but it has a lot of meat to it… If you’re looking for a battling card game that you can introduce to people to maybe even get them into bigger and deeper games, this is a great introduction to do so.” – David Bray at Sit Down Standard.
“Overall, I’ve had fun with Squirmish both with my kids and with adult players. I think it’s a lot of fun for families. The dice-based abilities mean that there’s still a good amount of chance involved, which gives less-experienced players a chance to take on more-experienced players, so gamers who want something with pure strategy may not like it quite as much. And don’t forget to shout your battle cries as you enter the fray!” – Jonathan H. Liu at GeekDad.
“This game is made in direct response to collectible card games aimed at the pre-teen age group, such as Pokemon. There are battling monsters in this game, but unlike a collectible game, everything you need to play is included in one box. I’m a Pokemon Professor and Judge for the card game, so I was really very interested to try this out. It did not disappoint and actually exceeded expectations.” – Chandra Reyer at TSR’s Multiverse.
Squinch loves to fight, and it is a good thing, as it is all he is good at. While this plus-sized pugilistic pigeon wears boxing gloves to punch his opponents, he rarely uses them… he prefers to use his head to beat his opponents. That is not to say he outwits them… his IQ is lower than a snail’s bellybutton. He literally uses his head as a blunt instrument to beat his enemies with.
His neck acts as a giant spine-spring, enabling him to attack from a distance… his whiplash ability lets him attack any card in play. If he rolls a 6 on his basic attack, his attack does three damage to the attacked card and another card in play!
Unfortunately, using his skull for a club has left his brain completely addled. His skull is extra-thick and durable, leaving little room for brain to begin with… and the years of bopping his miniature-mind-matter around his brainpan has left it bruised, battered, and barely-functioning. It has left him able to do little beyond fighting. You would think that this would make him an easy opponent to beat… indeed, even his coordination has suffered, and he stumbles around dizzily. However, his head-hammer is quick and far-reaching, and only misses on a roll of one.
Ruggles is a good boy! Good boy, Ruggles! Who’s a good boy? Ruggles is a good boy! Good Ruggles. That’s a good boy. That’s a boy!
If you roll a 6 on Ruggles’ basic attack, in addition to doing 4 damage, his Go Fetch attack lets him move any card in play to a spot next to him. This is good for making it so he can attack whatever card you want him to next turn… and for moving particularly nasty cards away from a position where they can attack Ruggles.
Using his special ability On the Scent, Ruggles can move any time a card adjacent to him moves.
Ruggles is a member of Crew K-9… and as such does 2x damage to other members of Crew K-9, as they all love a good fight, but can get a bit carried away.
Pompadoo, the cat with the pompadour hairdo, is a failed internet celebrity. Impressed by the popularity of Princess Monster Truck and Hipster Cat, Pompadoo figured his greasy pompadour hairdo would instantly land him fortune and fame. So far, it has only landed him a greasy hairdo, but he’ll keep trying.
Pompadoo is a good fighter… he always lands some damage, regardless of the roll. On 6, he does his cuddle claw, so smooth and gentle, his opponent’s don’t even know they just took 3 damage… and the attacked card can’t attack him on their next turn. Why would they? He didn’t do anything to them, right? And where is all this blood coming from?
Like an excited kitty pouncing on a mouse or spot of laser light, Pompadoo loves a moving target. Using his catnip crazy special ability, he does +2 damage to any card that moved on its last turn.
In spite of being a good fighter, Pompadoo is also a reluctant fighter. He hates to do anything that might mess up his hair. “Why must we fight, dollink?” is his battle cry. He rarely calls anyone by their actual name… indeed, he is so self-centered, he rarely bothers to remember names. He prefers to call everyone “dollink,” “baby,” “sveetcakes,” “punkin,” or “honey bunny boo.”
Pompadoo is another member of the Kitty Kat Club, and as such can not attack other members of said club.
“There is only one way to look at things. My way!”
There is only one way to view things, and that is the way Uno Ojo sees things… as plain as the eye on his face. Uno Ojo always knows what is correct. All other viewpoints are wrong.
Had Uno Ojo not decided to be a demon when he grew up, he certainly would have had a successful career in politics.
Try to see things through Uno Ojo’s eye at your own peril. His tunnelvision does three damage to a card, and makes it so the attacked card must attack Uno Ojo on their next turn. Why would Uno Ojo want another card to attack him? Using his evil eye special ability, when attacked, Uno Ojo rolls a die… and on a 5 or 6, the attacker takes the damage from their own attack instead of Uno Ojo.
A member of The Cyclopsean Cychos, when his group is active, Uno Ojo can re-roll once for each member in play. Since his worst attack and special ability already happen on a 5 or a 6, this makes him very likely to succeed in using them when his group is active.
Twistybug is card number 17. Twistybug was just a regular insect until she discovered the once-popular dance craze the twist. Dancing to this, along with the mashed potato, the monkey and the funky chicken caused her to form her unusual exoskeleton (bugs, of course, have no spine with which to shake their buggy booties, so she had to make do without one).
When Twistybug does her special ability Chubby Chigger after attacking, she twists away, moving to any spot in the Squirmish.
Twistybug is just a little bug (with only 8 hitpoints)… but she has a nasty bite. Her bendybite does three damage, plus one damage for each card in the attacked opponent’s victory pile.
Did you know mosquitoes, with their filthy, potty mouths, kill more people annually than sharks, alligators and bears combined? Well, Twistybug is not a mosquito, but she eats mosquitoes for breakfast, and has amassed quite the collection of mosquito-borne diseases in the process. Sure, she her bite carries the obvious ones, like malaria and west nile… but have you even heard of such rarities as the Saskatchewan Stomach Spewer and Leg-grow-from-your-head-itis? She carries them, and many, many more. And she never, ever brushes her teeth.
Oh, my allergies. Pooga is just covered in allergens. When attacked, her “dandy dander” does 2 damage to the attacking card if they are allergic to her (which they are on a 5 or 6). This, combined with her 12 hitpoints, make her a pretty challenging card to knock out.
Her attacks aren’t all that great… she only does damage half of the time. But if you roll a 6 on her basic attack, her toxoplasmosis does 3 damage to ALL adjacent cards (regardless of who controls them… yes, you can do damage to your own cards. You really might want to clean her box.).
As a member of the Kitty Kat Club, she can not attack or be attacked by another member of the Kitty Kat Club.